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zogl3d v2.0.0.0
zogl3d v2.0.0.0 is out! Updates:

-Added zVec4f struct(vector with xyzw).

-Added zMat3f and zMat4f struct(Matrix structs, zMat3f is a 3x3 matrix struct while zMat4f is 4x4).

-Added several operator overloads to support multiplication between scalar values, vectors and matrices in a different order.

-Renamed zColorRGB, zColorRGBA, zMaterial, zLight to zRGBi, zRGBAi, zMateriali, zLighti respectively.

-Added zRGBf and zRGBAf which accepts floating point between 0.0f - 1.0f as colors instead of integer between 0-255.

-Added zMaterialf and zLightf which accepts zRGBAf instead of zRGBAi for color structs.

-Improved color structs:
    -Added function to blend colors.
    -Added function to set color to black or white.

-Added function to material structs to set material to the default values(to set the current material back to the default material in OpenGL).

-All the function which used to accept colors in integer between 0-255 now also accepts colors in floating points between 0.0f-1.0f.

-Few other minor updates.

19/8/2008
License update
A license update has been made to my libraries available in the "For Developers" section.

19/8/2008
Site update
Minor site update:
-changed "Programming" section to "For Developers" section.
-minor tweakings in the new "For Developers" section

19/8/2008
zogl3d v1.8.1.0
-Bugfix in terrain(previously, if your terrain is not square, there would be a segmentation fault.)
-Minor changes and tweakings

15/8/2008
Update: zogl3d v1.8.0.0
zogl3d v1.8.0.0

Updates:
-Added zogl3dDeleteTexture function
-Added destructor for zogl3dTerrain to clear memories
-Several bugfixes in zogl3dTerrain class'

27/7/2008
Update: zogl3d v1.7.0.0
zogl3d v1.7.0.0 is out!
A smoothing feature had been added to the zogl3dTerrain.
2 parameters had been added to the setHeightmap and the constructor of zogl3dTerrain, namely smooth, which takes a value between 0 and 1 as the smoothness of the terrain, and pass, which is the number of passes to smooth the terrain.

21/7/2008
Update: zil v1.2.0.0
zil v1.2.0.0 is out! 32 bit bmp is now supported!

14/7/2008
Update: zoglfw v1.3.0.0
zoglfw v1.3.0.0 is out!
I've added a window struct, and a function to fill the window struct with the current window handle, graphic context, render context and message(for win32), or display, screen number, window handle, glx context and event(for X11). I did this to allow third party access to the window handle and the others stated above.


10/7/2008
Update: zogl3d v1.6.1.0
Minor bugfix in zogl3dRenderToData

8/7/2008
Update: zogl3d v1.6.0.0
updates:
-added material support
-added new structs
--zMaterial
--zLight
-light functions' parameter changed

3/7/2008


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